FSU graduate, freelance game designer, and Nerfwire.com staff writer.
I’m a passionate and committed Dungeon Master (or Game Master, if you’re a copyright lawyer) and it’s given me a unique perspective on constructing branching narratives and listening to player feedback. While I would primarily consider myself to be a writer, I have experience in production, systems design, level design, UX/UI design, technical art, 2D art, 2D animation, and a modest amount of programming.
I’m always pushing myself to learn new skills, so if you have an opportunity for me, don’t hesitate to contact me. I'm also not actually a dog.