Lucas Remington

Narrative Games

Exist// Do Not

Originally submitted to the Visions juried showcase in analogue form, Exist//Do Not has been transcribed into the Ink engine for digital accessability. In its original form, the book required you to keep track of your stats yourself, chastising you if you lied or 'cheated.' While this feature has not been preserved in the digital copy, forthcoming updates will implement more responsive text.

Caution: This work contains mature themes.

Roles: Narrative designer, 'programmer.'

Traditions

A tabletop RPG I've been working on in my spare time, Traditions will allow players to develop the mechanical and cultural aspects of their very own 'Tradition', or magical order. While the full game itself isn't finished yet, I have posted a ten-page preview of some rules I've developed for playtesting, overviewing the card-based action economy, spellcasting system, and the Destruction school of magic. When the first round of playtesting finishes, I'll likely release an alpha version to the public.

Roles: Narrative designer, mechanics designer.